GREEN VS TAN — PRIVACY POLICY

Corkscrew Games · Effective July 25, 2026 · Updated October 2, 2026

Green vs Tan ("the game") is made by Corkscrew Games. This policy covers the game at playgvt.net and its app editions (iPhone and iPad, Android, Amazon Fire tablets, and Steam), which all play the same game. Where one edition does something the others do not, this page says so.

The short version

What we collect

The game creates a random player identifier on your device the first time you play. It is not tied to your name, email, or any real-world identity. Alongside it we store the commander name you pick (or that the game generates), your game results (rank, level, stars, campaign progress, battleground wins and losses, medals), your chosen army color, and the squad you join, if you join one. We also keep anonymous daily counts of how the game is used (for example how many battles were played); these are totals and are not tied to a player. We do not collect your email, your contacts, or your precise location.

Signing in is optional

The game is fully playable with no account at all. If you choose to sign in with Apple or Google, we keep only the anonymous identifier that Apple or Google gives us, so the same army follows you to another device. We never receive your password, and we do not keep your email or your real name.

Where it lives and why

Your identifier, name, and results are stored on our own game server in the United States so that World Rankings, co-op battles, and challenges work. During online play other players see only your commander name, your army color, and your in-game actions.

Playing with other people

Co-op battles and private rooms are joined with a short room code. There is no chat and no way to type free-form messages to other players — the only thing you can send another commander is a challenge to a battle.

Ads

Where: the iPhone and iPad app, the Android app, and the Amazon Fire tablet app show ads. The web game at playgvt.net and the Steam edition show no ads.

Who sees them: those apps ask for a birthday once. The game keeps only the answer to one question, old enough for ads or not. The date itself is not stored and is not sent anywhere. The line is 13, or older where your country's law sets a higher age (for example 16 in Germany). A player under that line, or one who skips the question, gets no ads, and no advertising software is started on their device at all.

What ads: a short ad after some games, and ads you choose to watch on the TV in your room to earn stars.

From whom: the ads are served by AppLovin (its MAX service and the ad networks it works with). AppsFlyer measures which of our own advertisements brought players to the game.

What the advertising companies receive

For a player who is old enough for ads, AppLovin's and AppsFlyer's software inside the app collects:

They use it to choose, deliver and measure ads, and to prevent fraud. This is what the app stores call tracking: these identifiers can be combined with information from other companies' apps and websites. We do not give these companies your commander name, your game results, or anything you record. Their own policies: AppLovin · AppsFlyer.

Your say in it:

Purchases

The web game sells nothing. The phone and tablet apps offer optional purchases: packs of stars, and No Ads (for 30 days, for a year, or forever). Stars can always be earned by playing instead. Apple, Google or Amazon handles the payment; we never see your card or account details. The purchase is delivered on your device, and our game server keeps no record of what an individual player bought. For a player who is old enough for ads, AppsFlyer is told that a purchase happened (which item and its price), as described above. No Ads stops the ads between games; the TV ads you choose to watch stay available.

Notifications

If you allow notifications, the game can tell you when another player challenges you. In a web browser that needs a push subscription (an address your browser gives us for sending you that notice). We keep it on our server while you keep playing, remove it once the game has not been opened on that device for 60 days, and use it for nothing else. The phone and tablet apps post these notices themselves and send us nothing for it.

Keeping the game safe

To protect the game from abuse (things like flooding our server or cheating), the server keeps short-lived security logs that can include a device's random identifier and its network (IP) address. These are used only for security and rate limiting — never for advertising, profiling, or tracking — and are kept for up to 90 days. If you report a player's name in the game, we keep a moderation record of that report (the two player identifiers and the name that was showing) so a human can review it and fix the name if needed; reporter identifiers are removed from those records after 90 days.

The microphone

The game uses your device's microphone for one thing only: RECORD YOURSELF on the record player in your Fort. It records up to 30 seconds of sound so you can play it as the music of your own room. The game asks for the microphone only when you press that button and say yes. It never asks when the game starts, and it never asks anywhere else. Your recording stays on your device. It is not sent to us or to anyone else, it is not part of your saved game on our server, and it is not used for ads or analytics. The ERASE button on the same card deletes it. So does clearing the site data for playgvt.net, or deleting the app. The microphone is closed the moment a recording ends.

Your choices

The game works without an account and without any personal information. To reset your identity, clear the site data for playgvt.net in your browser (or delete and reinstall the app) — a fresh commander is minted on your next visit. To have your name and results deleted from the World Rankings entirely, email us with your commander name and we'll remove the record. To keep advertising identifiers out of it, say no when your iPhone asks about tracking, or reset or delete the advertising ID on Android and Fire tablets. To stop the ads between games, buy No Ads, or play the web game, which has none.

Children

A player under 13 (or under the higher age some countries set) gets no ads, no advertising software, and no tracking. The apps decide this from the birthday question and keep only the yes or no, never the date. There is no chat and no way to enter personal details in the game. A recording made with RECORD YOURSELF never leaves the device. Beyond the random identifiers described above, the game does not knowingly collect personal information from children. A parent can ask us to delete a child's commander at any time at the address below.

Contact

Questions or deletion requests: support@corkscrewgames.com